This week’s lecture was from Jon Carey, who develops responsive websites, applications, and email campaigns and is now the Head of Development at MISSION Made. It was insightful listening to Jon talk about how he got to each step in his career path, as I’m interested in joining this industry in the future.

Back to continuing my VR room, I finally felt like I was getting the hang of navigating and using Unity, which was a very satisfying relief. Because of this, I felt more inclined to complete extension tasks that the tutorial had been providing for each step, something I had been ignoring before. However, after starting on a few of them, I realised that I needed to prioritise finishing the main features of the tutorial and the project before having a go at these, otherwise I would fall further behind than I already was. But, I still wrote any down that piqued my interest to look back on later if I got time.

This week, I got up to the optimisation and accessibility part of the tutorial. One of the steps was to create a settings menu for the player to choose any preferences, such as whether their hand rays could pick up and interact with objects other than teleporting. In the tutorial, this is automatically set to not being able to pick up objects with the rays, and I do understand why, as this is more realistic. However, personally, when I’m trying to quickly test things, especially without the headset, I find it easier to navigate around the room and use the rays for everything. So I decided to change the way this setting was automatically set. But, I will change this back before finalising my room, as it seems important that the default setup is catered towards the most immersive and realistic version.

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